jGGZDMod Documentation

0.99.3

jGGZDMod is a library of the GGZ Gaming Zone project which implements the protocol between the main GGZ server and the game server. It sends signals about player changes, arriving data, savegame continuations and other interesting events to the game server, and can be used to query information about the game state and to request changes in the game table's configuration.

Using GGZDMod::GGZDMod (which is also the main class for this package) starts by inheriting from this class and reimplementing the four abstract methods provided by its base class GGZDMod::Handler. Upon construction of your object, don't forget to call super() to initialise the connection to GGZ. That's all!

A typical reimplementation would do the following:

A game server can always send log messages to the GGZ server by calling GGZDMod::GGZDMod::log.


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