Todo List

Global GGZ_GAME_NEGOTIATE_FAIL
Currently this can't actually happen...

Global GGZ_TABLE_UPDATE
How are you supposed to know which table has changed?
Parameters:
data NULL

Global GGZ_MOTD_LOADED
The MOTD cannot be accessed outside of this event
See also:
ggzcore_server_read_data!

Global GGZDestroyFunc
This is not currently used.

Global ggzcore_table_set_seat
How do we stop the GGZ client from fiddling with random tables?

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